architecture RegistersPlusLogic of FSM is
type StateType is (Idle, Start, Stop, Clear);
signal State: StateType;
begin
Registers: process
begin
wait until RISING_EDGE(Clock);
if Reset = '0' then
State <= Idle;
else
State <= NextState;
end if;
end process;
C_logic: process (State)
begin
if State = Clear then NextState <= Idle;
F <= '1';
elsif State = Idle then NextState <= Start;
G <= '1';
elsif State = Start then NextState <= Stop;
else NextState <= Clear;
end if;
end process;
end;
Reference
This blog post contains notes taken when working through the Doulos Pacemaker tutorial. Any content copied from the tutorial has been reproduced with permission. http://www.doulos.com.
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